The Red Glare feeds from a rocket canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope, which makes it effective at mid to long-range. A bright red light is emitted from the weapon when firing, as well as from the rockets during flight and impact. The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The far sighting modification increases this to x4.35 the highest magnification in the game.

A prototype rocket launcher developed in the Hopeville Missile Base features an American flag on the barrel ammo canisters, a digital interface, and a unique self-compressing, pump-action reloading mechanism

The Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.



Rocket canisters are ammunition containers found in the Divide. When picked up, the canister will be automatically removed, and the player will be given 13 rockets instead, which is the capacity of Red Glare.

Feed the flames with Power Armor V2 Hellfire paint!

Enclave Hellfire troopers are identifiable by Enclave Hellfire armor and flamethrower weapons. Often encountered starting at mid to high levels, Hellfire troopers are often paired with up to three standard Enclave troopers and occasionally an Enclave officer, whether on patrol, stationed at an Enclave outpost, or inserted into the field via randomized vertibird drop-off points.

While aiming through the scope, the Red Glare possesses a huge amount of recoil, making it difficult to fire the entire volley while scoped in. Firing from the hip or in two or three bursts can mitigate the kickback.

Although the sight is shown to retract into the weapon while reloading, the player character can still somehow look through it if they are already aiming when the reload starts.